Titolo | Sea Hero Quest The Project Story |
Agenzia | Saatchi & Saatchi |
Campagna | Sea Hero Quest |
Cliente | Deutsche Telekom AG |
Marca | Deutsche Telekom |
Data di Prima Diffusione/Publicazione | 2016 / 5 |
Settore | Comunicazione Istituzionale |
Trama | ‘Sea Hero Quest’ is a new multi-platform mobile game designed specifically to help advance the understanding of spatial navigation, and therefore understand one of the first symptoms of dementia. Bringing scientists one-step closer to developing new diagnostic tests for dementia, it is one of the biggest studies to date into the condition. |
Problema | Tell the story behind Sea Hero Quest, how the game came to be made and the partners who came together to bring it to life. |
Tipo di Media | Case Study |
Lunghezza | |
Post Production | MPC LDN |
Executive Creative Director | Jason Romeyko |
Creative Director | Franki Goodwin |
Creative Director | Will John |
Creative Team | Rob Watts |
Strategic Planner | Jimmy Elston |
Strategic Planner | Charlie Brenninkmeijer |
Account Manager | Clare Shaw |
Account Manager | Sam Grischotti |
Account Manager | Marta Jales |
Account Manager | Matilda Jones |
Project Manager | Amie Mills |
Production Company Producer | Stuart Hall |
Media Agency | MediaCom |
Media Planner | Kari Jackson-Kloenther |
Editor | Speade |
Production Company Producer | kirsty Oldfield |
Audio Post Production | Strings and Tins |
Casa di Produzione | Saatchi & Saatchi |